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posted at 31/01/09 21:13Guest
You could add some melee weapons, like sword, etc. mybe.
posted at 29/12/08 03:55Guest
This is a great game but there seems to be a problem with the shardwords. i tryed some and out of 5 only 1 worked, the only one that worked was the first thermal thing, the other shardwords did not work at all, i would like to test the very first one but it seems like it is broken.
greets guest
not less not more
+ first you need to complete shardword and ONLY AFTER you can asamble the "shardword extension"
posted at 20/12/08 06:05iPeezjadegolemfanlololol
LOLOLOL I SPAM LOLOLOLOLOLOLOLOLOLOLOL
posted at 17/12/08 09:12jadegolem
this... is awsome dude but isnt famouse. BEAT DOTA FOR ME WILL YAH
posted at 15/12/08 23:45Guest
Hm my suggestion is to add some kind of stamina for jumping, coz when you jump its faster, so there is almost no need to run... and it looks stupid if ppl are jumping all the time... its not Bunny arena -.-', and for better effect when you land on your feet you can add dust effect to make it looks better.
posted at 12/12/08 02:03Guest
Nevermind the question.
Its no longer needed, i invented the solution myself.
btw about the new version... yes it will have 4 maps but about different gameplay... we will see =) (ofc it will differ a bit but how much i can't say now) i have explosive barrels :P
posted at 11/12/08 18:45Guest
Could you tell me how is detecting right click realised? - how is it possible to detect ability cancel?
I hope this is not confidential, since the code is published anyway.
I would be very grateful fore response.
posted at 08/12/08 17:32Guest
>btw we preparing in TcX 1.04 to create 4 maps in 1 !!! it might be quite interesting. // all with different gameplays.
sounds good enough for me :)
posted at 06/12/08 07:32Guest
So what are plans for next version if we may know ?
posted at 17/11/08 19:32iPeez
Played it even more, but wouldn't it be even more cool game if you added so in next round you can be you same level?
posted at 17/11/08 18:39iPeez
Hello
I will just like to can you for delivering us such a nice map, thank you!
10/10
posted at 17/11/08 06:11sum dood
YOU ARE TEH ROCKEST MAP MAKER IN WARCRAFT!!!!
posted at 11/11/08 00:12some idiot
i guess i will keep wondering D:
posted at 09/11/08 05:48some idiot
Really nice map. i was wondering if you could tell me how you were able to make units walk under the bridges :O
posted at 20/10/08 01:56tiger_cro
Make game list on this site, items etc.
Requires lots of time to read all ingame.
posted at 27/09/08 17:39fan
The TcX Core powered maps are of high/top quality
Is there going to be a port of TcX for starcraft 2?: )
no idea... we will see what SC2 will offer + what i will do at that time :P
posted at 24/09/08 12:22Vercas
Lol, Vercas not Vercasst XD
I made a mistake...
posted at 24/09/08 12:20Vercasst
Incredible map, i have nothing else to comment ^_^
posted at 27/08/08 11:05Guest
Can you please add those two swords as items in the next version of TcX.
1.Frostmourne.
2.Gorshalach.
if no.... I can understand ^^
i will add better Uriziel 8-)
posted at 20/08/08 02:36Sevion
This is in regards to TRS II. I'm not understanding how to use it. See, I'm helping someone create a WoW map. It uses your inventory system. We want to add 4 weapon slots to the system. That we have already done. The only problem is we have weapon types like main weapons, 1 handed weapons, relics, shields, and ammo. Now, what's confusing us is your "Ultra Parser" Its syntax is not making any sense to us. Care to shed some light? We really like your system and want to use it.
the feature is
1) you have 2 slots
2) this 2 slots may contain different types of items ? depending on conditions ?
if yes so you must write a "hard logic" (filter function) for this. // i wrote the function name at wc3camp...
posted at 11/08/08 18:07Guest
why no room for tcx in garena? ;/
this is one of the few maps that deserves to have it
or 4-5 in my opinion ^^
posted at 29/07/08 19:43Chaos-Mapper
just agein something:
wehn i trie to import the core it sends an arror (when i save the map!) that some functiosn are mssing. these functions are in the common.j file. do i have to import the contetn of the file into the header of my map or what??
you need to import common.j in your map =)
the path is Scripts\common.j
// i have tried couple of times and i had no problems a importing it to any new map.
posted at 29/07/08 19:42Chaos-Mapper
hi.
the map is real fun!
i tried to use the tcx-core for my own, but like every of your scripts it is unbeliveable to understand the triggers! :D
but the map is great fun i play it often cause it makes also fun after playing it much times agein!!!
=> only for toadcop: mfg
posted at 23/07/08 10:16Vestras
Oh yeah, and how do I add items to the ground? I mean, those boxes with an icon, which when you get in range of them, gives ammo or weapons?
posted at 23/07/08 09:58Vestras
Okay. Now, where do I get the custom tiles you have in your map? And which trigger is it in which you store the mouse clicking? I would like to now how you do..