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posted at 31/01/09 21:13

You could add some melee weapons, like sword, etc. mybe.

we have saw :P yeah i though about it... and it would be bit too complicated at all (to add the proper animations etc.) and it would be a bit out of place at all.

posted at 29/12/08 03:55

This is a great game but there seems to be a problem with the shardwords. i tryed some and out of 5 only 1 worked, the only one that worked was the first thermal thing, the other shardwords did not work at all, i would like to test the very first one but it seems like it is broken.

greets guest

no... you need item with exactly count of sockets to make it work. (like in Diablo2)
not less not more
+ first you need to complete shardword and ONLY AFTER you can asamble the "shardword extension"

posted at 20/12/08 06:05



posted at 17/12/08 09:12

this... is awsome dude but isnt famouse. BEAT DOTA FOR ME WILL YAH

its an arena not AOS =) + only peoples can make it "famouse" not me...

posted at 15/12/08 23:45

Hm my suggestion is to add some kind of stamina for jumping, coz when you jump its faster, so there is almost no need to run... and it looks stupid if ppl are jumping all the time... its not Bunny arena -.-', and for better effect when you land on your feet you can add dust effect to make it looks better.

hmmm... well in Q3 it's not different ;) you need ti jump to be fast. + dust hmmm maybe i will add it.

posted at 12/12/08 02:03

Nevermind the question.
Its no longer needed, i invented the solution myself.

gj ! ;)

btw about the new version... yes it will have 4 maps but about different gameplay... we will see =) (ofc it will differ a bit but how much i can't say now) i have explosive barrels :P

posted at 11/12/08 18:45

Could you tell me how is detecting right click realised? - how is it possible to detect ability cancel?

I hope this is not confidential, since the code is published anyway.

I would be very grateful fore response.

posted at 08/12/08 17:32

>btw we preparing in TcX 1.04 to create 4 maps in 1 !!! it might be quite interesting. // all with different gameplays.

sounds good enough for me :)

posted at 06/12/08 07:32

So what are plans for next version if we may know ?

posted at 17/11/08 19:32

Played it even more, but wouldn't it be even more cool game if you added so in next round you can be you same level?

posted at 17/11/08 18:39

I will just like to can you for delivering us such a nice map, thank you!


posted at 17/11/08 06:11
sum dood


posted at 11/11/08 00:12
some idiot

i guess i will keep wondering D: ... =)

posted at 09/11/08 05:48
some idiot

Really nice map. i was wondering if you could tell me how you were able to make units walk under the bridges :O

posted at 20/10/08 01:56

Make game list on this site, items etc.
Requires lots of time to read all ingame.

maybe =) if i will have free time and wish to do it.

posted at 27/09/08 17:39

The TcX Core powered maps are of high/top quality

Is there going to be a port of TcX for starcraft 2?: )

=) tnx
no idea... we will see what SC2 will offer + what i will do at that time :P

posted at 24/09/08 12:22

Lol, Vercas not Vercasst XD
I made a mistake...

posted at 24/09/08 12:20

Incredible map, i have nothing else to comment ^_^

posted at 27/08/08 11:05

Can you please add those two swords as items in the next version of TcX.
if no.... I can understand ^^

anyway... what are the special propertys of this items ? =)
i will add better Uriziel 8-)

posted at 20/08/08 02:36

This is in regards to TRS II. I'm not understanding how to use it. See, I'm helping someone create a WoW map. It uses your inventory system. We want to add 4 weapon slots to the system. That we have already done. The only problem is we have weapon types like main weapons, 1 handed weapons, relics, shields, and ammo. Now, what's confusing us is your "Ultra Parser" Its syntax is not making any sense to us. Care to shed some light? We really like your system and want to use it.

Hi ! it's not really the place for asking questions about how to use TRSII =)))
the feature is
1) you have 2 slots
2) this 2 slots may contain different types of items ? depending on conditions ?

if yes so you must write a "hard logic" (filter function) for this. // i wrote the function name at wc3camp...

posted at 11/08/08 18:07

why no room for tcx in garena? ;/
this is one of the few maps that deserves to have it
or 4-5 in my opinion ^^

I have no idea... ask the Dog fucker xD

posted at 29/07/08 19:43

just agein something:

wehn i trie to import the core it sends an arror (when i save the map!) that some functiosn are mssing. these functions are in the common.j file. do i have to import the contetn of the file into the header of my map or what??

you need to import common.j in your map =)

the path is Scripts\common.j

// i have tried couple of times and i had no problems a importing it to any new map.

posted at 29/07/08 19:42


the map is real fun!

i tried to use the tcx-core for my own, but like every of your scripts it is unbeliveable to understand the triggers! :D

but the map is great fun i play it often cause it makes also fun after playing it much times agein!!!

=> only for toadcop: mfg

posted at 23/07/08 10:16

Oh yeah, and how do I add items to the ground? I mean, those boxes with an icon, which when you get in range of them, gives ammo or weapons?

posted at 23/07/08 09:58

Okay. Now, where do I get the custom tiles you have in your map? And which trigger is it in which you store the mouse clicking? I would like to now how you do..

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