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posted at 29/06/09 10:42
Ablac

Truly amazing game and programing!
I wish i could learn to program like that...

Can you please Email me i got a Question about a Jass Mini Map Trigger. It should be a Challenge for you :) Ive had 18 people/teams try so far and fail. Please Email me if you would like to try.

hi
i have no time for such things =)

posted at 10/06/09 16:37
Guest

тсх захватит мир

posted at 31/05/09 10:31
Grievous1

Hey Toadcop I love all your maps and systems but I hope you change the creep models in the aos map soon ;)

Mein Herz brennt auch fьr TCX ^^

Hi ! idk we will see =\ if "i" will find some nice models and low weight so i may use it... (i allready thought about that)

posted at 23/05/09 14:35
Guest

The loading screen is the best !(is it actually in-game and you recreated the loading bar?)


-Commando Fuzzy doesn't seams to be attacking
-some socketed items display the runes in them like for ex. socketed(6:4) while it should probably be (4:6) no?

no it's an actual loading screen =)

- fuzzy attacks only players
- no it's correct so =) well in fact it's make no difference...

posted at 13/05/09 07:44
Gryphus-1

Is the most recent version to test something new or is the game being remade completely or something? It was pretty weird seeing almost nothing in the store & runes instead of shards.

yes we are experimenting ;D (old items are disabled now)
if the new "item system" will be better we will keep it if no so return to the old one but i think we will remake shards anyway. cause they are one ot the reason for imbalance on later games. (the uniques/sets are relative balanced)

well you may post some suggestions here =) etc. your opinions also.

+ in the current map update i atlast finished my 3D pathing system now it works (as far as i tested) really good an stable. now i can make full 3D levels ^_^ multinple floor building etc. also if recode a bit some parts it will be possbility to destroy walls etc =). I may try something in 1.04... (allready excited ^_^)
(i am bit proud of it ;P i mean 3D pathing system (internal name HyperWalker now it's HW 2.0 ^_^))

posted at 13/05/09 07:19
Guest

I love how this AoS is so constantly updated, unlike most others, but is it ever going to change from 1.0 to 1.1 or something?

realese version will be 1.0 =) well after it will go usual version way (i am just to lazy to keep it update ;P)

posted at 10/05/09 14:35
Guest

nice map =)

posted at 07/05/09 07:52
Gryphus-1

Hm... do you make the icons for the classes and the abilities yourself? They are pretty awesome.

yes i do
also the most part of custom FXs =)

posted at 06/05/09 23:51
Guest

You got a version that you think works?

no. i don't know if it will work cause i don't know the exact reason i allready wrote that. i need some one with mac to test it.
maybe later i will post some test version...

posted at 06/05/09 23:00
Guest

Hi,

This map looks awesome. Though I can not play it because of my mac I think? Everytime i start it the loadingbar gets stuck then the screen turns black.

Can you make a version for mac? :D Thanks!

hmmm. well the most problem is to get a mac for testing.
cause i don't really know what's the problem. (but it seems to be some imported file issue maybe blp,mdx or how Karawasa said due the transparent borders in menu...)

if you have time. you could test it ^_^ i would upload special versions...
// have you some instant messenger ?

posted at 06/05/09 20:56
Guest

Hi! Wie werden Sie in Bewegung? Ich fühle mich etwas nicht stimmt xD
allgemein, wie etwa bereit TcX 1.04?

was ?
und ich hab uberhaubt nicht mit 1.04 angefang...

posted at 05/05/09 00:12
Morgott

Может я что то не правильно делаю или чего то недопонимаю но рунное слово BurAnToAdcOpx не собирается). не соответствуют статы и не добавляются сокеты ^^ это в TcX 1.03. Спасибо, ещё дисбаланс в пользу лайтинг пушки. 5k урона да ещё с пирсингом...

надо
в 3ёх сокетный предмет сначяло
ToAdcOp

потом должить
BurAnx туде.
и всё будет =)

да я знаю там много имбаллса...

posted at 04/05/09 00:50
Gryphus-1

I would like to request update logs for each update starting with the most recent. It is difficult to find out if there is any minor adjustments, etc. etc. unless its really just a new class each update.

O_o well... there are some time ALOT of minor fixes =)

well if you are interested plz contact me.

ICQ 248986856
// or email. my nick name + gmail.com or mail.ru

posted at 26/04/09 22:37
Kolko

имхо Elimination Tournament сосет ;D
ну боты ваще жесть, зибада постарался =)

posted at 09/04/09 21:40
ToraxXx

Very nice map :-) I hope you will make some new versions of it

me 2 ;P tnx

posted at 30/03/09 11:36
Guest

Any New Map or Version Coming Soon?

Love this map but it is not complete... maybe make a First Person Shooter (FPS) mode which makes the game like an FPS in First Person...

Any New Map or Version Coming Soon? - no

in AOS there are different camera modes. if 1.04 will be done it will be also in it.

posted at 19/03/09 18:24
Kolko

Что ты собираешся делать дальше,в следующих версиях?

доделать и релизить АОС =) ну если повезёт будет 1.04 с 4мя картами на одной и другими фичями. но конечно сильно отличятса карта наверно не будет ) но увидим... ибо 1.04 будет построен на АОСе...

posted at 26/02/09 16:08
Guest

Are you even updating map ? Put more terrains ? :)
Weapons? And would be great if you could choose from few characters. Make a team if you dont have -.-' ... for icons, models, animations... :D
Hope this map wont die.

does i have some feedback "what i need to update ?" no. no one does plays it. so i will update only than i want.

1) in usual TcX where will be no more weapons (maybe some remakes etc)
2) characters = map space. we have no map space... so no.
3) everything "dies" someday.

the "fans" are who keep things alive. no one else.
+ currently i have other projects.

posted at 31/01/09 21:13
Guest

You could add some melee weapons, like sword, etc. mybe.

we have saw :P yeah i though about it... and it would be bit too complicated at all (to add the proper animations etc.) and it would be a bit out of place at all.

posted at 29/12/08 03:55
Guest

This is a great game but there seems to be a problem with the shardwords. i tryed some and out of 5 only 1 worked, the only one that worked was the first thermal thing, the other shardwords did not work at all, i would like to test the very first one but it seems like it is broken.

greets guest

no... you need item with exactly count of sockets to make it work. (like in Diablo2)
not less not more
+ first you need to complete shardword and ONLY AFTER you can asamble the "shardword extension"

posted at 20/12/08 06:05
iPeezjadegolemfanlololol

LOLOLOL I SPAM LOLOLOLOLOLOLOLOLOLOLOL

LOLOLOLOL ME 2 ^_^

posted at 17/12/08 09:12
jadegolem

this... is awsome dude but isnt famouse. BEAT DOTA FOR ME WILL YAH

its an arena not AOS =) + only peoples can make it "famouse" not me...

posted at 15/12/08 23:45
Guest

Hm my suggestion is to add some kind of stamina for jumping, coz when you jump its faster, so there is almost no need to run... and it looks stupid if ppl are jumping all the time... its not Bunny arena -.-', and for better effect when you land on your feet you can add dust effect to make it looks better.

hmmm... well in Q3 it's not different ;) you need ti jump to be fast. + dust hmmm maybe i will add it.

posted at 12/12/08 02:03
Guest

Nevermind the question.
Its no longer needed, i invented the solution myself.

gj ! ;)


btw about the new version... yes it will have 4 maps but about different gameplay... we will see =) (ofc it will differ a bit but how much i can't say now) i have explosive barrels :P

posted at 11/12/08 18:45
Guest

Could you tell me how is detecting right click realised? - how is it possible to detect ability cancel?

I hope this is not confidential, since the code is published anyway.

I would be very grateful fore response.

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