TcX COMMAND LIST ### GENERAL COMMANDS ### -alert - values[0/1] default(0) if you are in Character Menu and you recieve damage then it will bring you back into the game -autoattack / -aa - values[0/1] default(1) automatically attacks selected enemy target -automove / -am - values[0/1] default(1) left mouse click movement system -autostats / -as - values[0/1] default(1) statpoints are assigned automatically on level up -autotarget / -at - values[0/1] default(1) automatically picks nearby enemy target if no target is selected -bx - values[-/-] default(off) replace terrain texture (to a gray grid) hide all decorations show collision boxes (can't be disabled) -cam - values[0-4] default(1) switch between camera modes. 0 - unlocked RTS camera 1 - locked RTS camera 2 - locked from behind camera 3 - Third person camera close 4 - Third person camera far -camaoa - values[float] default(305) set camera Angle Of Attack -camdis - values[float] default(0) set camera Target Distance (only used for 3rd person camera) -camfarz - values[float] default(10000) set camera Far Z Distance -camz - values[float] default(2400) set camera Z Offset (Distance for camera 0,1) -clear - values[-/-] default(-/-) clear screen from custom messages -cancelorders / -co - values[0/1] default(1) cancel current buffer order if not successful casted etc. -displayhp / -dhp - values[0-2] default(1) display HP/AP bars above character, 2 - shows bar out off |||||| chars -fc / -vip - values[0/1] default(0) turns your character not targetable for some team spells (HoTTempered, Powerlift ...) -hapoffset / -hapo - values[float] default(125) set horizontal offset for HP/AP bars -hide / -show - values[string] default(-/-) show/hide objects on the map. grass trees rocks bones map (test mode only) hitbox|collbox all (doesn't affect hitboxes) -join - values[1/2] default(-/-) joins desired team (only if teams are not balanced) -keys - values[0/1] default(0) set movement control to direction keys. -kill - values[-/-] default(-/-) instant suicide. (can use only every 20 minutes) -mark / -marks - values[0/1] default(1) display colour circles under characters -r_creeps - values[0/1] default(0) change wave creeps model set -r_lr / -lowres - values[0/1] default(0) change most projectiles and effects to very primitive once (useful in battles) -r_us / -ubersplats - values[0/1] default(1) set render state for Ubersplat images -rmb - values[0/1] default(1) right mouse button action (basicaly Jump) if you expirience problems with "self jumping character" use this command to disable it -sc / -sa - values[0/1] default(0) extension for -autotarget force to pick only characters if possible -terrain / -terr - values[integer] default(-/-) replace terrain texture to a gray grid (can't be disabled) ### HOST COMMANDS ### -bounty - values[1-3] default(1) set bounty mode. 1 - last hit based 2 - shared gold and xp characters and wards can be last hitted 3 - full shared mode no last hits -easymode / -em - values[0/1] default(0) warmup only increase gold and xp income for x2.5 -friendlyfire - values[0/1] default(0) gives the possibility to harm allies -gravity - values[float] default(2500) set the global gravity force -g_ArmorRate - values[0.-1.] default(0.5) set the basic armor reflection rate. (50% damage goes to armor and 50% to hp) -g_autorestart - values[float] default(60) set timeout timer after round is ended (0 will disable it) -g_CorpseHP - values[float] default(100) set character corpse hp (the limit to explode) -g_fraglimit - values[integer] default(0) set the maximum frag(team) count to win (0 no frag limits) -g_falldmg - values[0/1] default(1) characters recieve damage when falling from a high -g_falldmgx - values[float] default(0.075) set the multiplier for the acceleration vector (use small values, example aceleration is 1000 and multiplier 0.1 = 1000*0.1 = 100 damage) -g_maxrespawn - values[float] default(5) set the base respawn time. -g_selfdamagefactor - values[float] default(0.5) set the amount(%) of damage which character can cause him self -g_timelimit - values[float] default(0) set round time limit -g_warmuptime - values[float] default(60) set warm up time -goldincome - values[float] default(2) set gold income every second -goldrate - values[float] default(1) set gold multiplier (example you recieve 35 gold on kill if goldrate is 2 you will recieve 70) -hardcore - values[0-2] default(0) warmup only hardcore mode gives player only 1 life, character will be dead until new round begins (2 - will set character level to 25 and give 10000 start gold) -host - values[0-11] default(-/-) set virtual host -jump - values[0/1] default(1) characters have ability to jump -jumpaccel / -jumpa - values[float] default(1.) set jump acceleration multiplier -jumpheight / -jumph - values[float] default(1100) set basic jump height -kick - values[0-11] default(-/-) kick desired player from game -ng / -nf - values[0/1] default(0) disable/enable gold loot -onlymiddle / -om - values[0/1] default(0) line creeps spawns only on middle line -p_ai - values[0/1] default(1) technique to increase performance on huge amount of active projectiles -p_period - values[float] default(0.025) set base projectile update period -pause - values[0/1] default(0) pause game state -penalty - values[0/1] default(0) enables gold penalty on death -penaltymult - values[float] default(1.) set death penalty multiplier -r_FXquality / -fx - values[0-100] default(100) set chance to create extra eye candy for weapons -radar - values[0/1] default(1) enables player radar on minimap -restart - values[0-2] default(-/-) restart current match (2 - instant restart) -s_DisableSound / -dsnd - values[0] default(0) enable/disable sound system (may increase performance a bit) -spawn / -spwn - values[0-7] default(0) set spawn lines for the creeps (1 - middle 2 - left 4 - right, you can summ them) -startgold - values[integer] default(750) set starting gold amount -switch - values[ player 0-11 team 1-2 ] default(-/-) forced team change for desired player (-switch 3 2, switching player 3 to team 2) -test - values[0/1] default(0) enable/disable test mode (allows extra commands) -u_period - values[float] default(0.025) set base character movement update period -x_explosion - values[float] default(8.5) set damage vector scale (convert into force, 100 damage = 850 vector length by default) -xpincome - values[float] default(0) set xp income every second -xprate - values[float] default(1) set xp multiplier (example you recieve 50 xp on kill if xprate is 3 you will recieve 150) ### TEST COMMANDS ### -addbuff - values[ buffid integer lvl integer ] default(-/-) add buff to current target (-addbuff 23 5, will add "Concentration" level 5) -addxp - values[integer] default(-/-) add xp to your character -give - values[integer] default(-/-) gives desired powerup (health, armor, quad...) -god - values[0/1] default(0) turns your character invulnerable -gold - values[integer] default(-/-) add gold to your character -refresh - values[-/-] default(-/-) reset abilities cooldown (doesn't reset item granted abilities) -revive - values[-/-] default(-/-) instantly resurrect dead character